Official update information

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official patch info...everything listed
This patch was released 11-19-07

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Greetings !

By now, you know that Map Pack #2 along with patches for SOCOM 3 and SOCOM: Combined Assault have been released. Here are the major items that the patches address:

Resolved an issue preventing users of specific ranks from joining specific games. Any user of any rank should be able to join any game with the exception of the 4 Rank Specific Lobbies.

Augmented the Cheat Detection system.

The R44M and the MM-1 are now available for Online play when using the SOCOM: Combined Assault disc on SOCOM: Combined Assault Maps only.

Resolved an issue which could cause text to overlap on the Order Summary screen.

Resolved an issue which could cause an extraneous Satchel to appear where the previous Satchel was planted.

There is now an indication on the HUD as to whether or not the Granade Launcher is loaded.

Resolved an issue which allowed a player to lay prone underwater indefinately.

Resolved an issue in Fault where Breach Points could be shot through.

Resolved an issue in which Weapon Stats would be displayed incorrectly within the Armory.

Resolved an issue in Tidal Fury which would cause a player to spawn at an innappropriate location.

Resolved an issue in Citadel in which the player could fall through the map.

Resolved an exploit which could potentially allow players to enter solid objects.

Adjusted the Lobby Filters to display more accurately, the results as entered in the filter preferences.

Removed the ability to "Zoom In" with a scope while the player is in mid-air to address "Quick Sniping".

Addressed an issue in which the fire rate of burst guns would reset after a player died.

Addressed an exploit within SVO which could potentially allow players who are not the clan leader to remove other players from a clan.

Addressed an issue which was preventing "Custom Loadouts" from loading correctly.

Addressed an issue which prevented users from adding players to their ignore list.

Addressed an issue in SOCOM: Combined Assault which allowed players to potentially throw grenades through solid objects in Multiplayer games.

Updated the Vulgarity Filter within the game lobbies.

Addressed an issue in Winterblade, Single Player, where the player could potentially become stuck.

Addressed an issue in which prevented Vehicles from respawing properly.

Addressed several minor text issues throughout both SOCOM 3 and SOCOM: Combined Assault.

Addressed some issues which allowed SEAL Weapons to be available to the Mercenaries within the armory.

Addressed an issue which could potentially remove the satchel from a level during gameplay.

Addressed an audio issue in which the "fire" sound effect would play continously.

Addressed a graphic issue which would corrupt the headset icon causing a yellow line to display accross the screen during gameplay.

Addressed an issue which prevented M2 mines from being destroyed by any type of grenades or explosives.

Addressed an issue which prevented environmental and ambient sounds after the first round
of a match.

Addressed an issue in which Taunt text would be displayed in blue instead of red when playing with a SOCOM: Combined Assault disc.

Addressed an issue in Liberation where the player was able to leave the map boundary.

Addressed an issue in After Hours where the player was able to leave the map boundary.

Addressed an issue in Echelon, Suppression gametype, in which some sound effects would not play properly.

Addressed several instances within multiplayer maps in which the player could become stuck during gameplay.

We are also in the process of identifying the issue which seems to have affected the Demo / Breach gametypes. I'll have more information shortly.

This was taken from the gamebattles forum
I just read another patch was released 11-21-07 and it was to fix the demo and breach maps, any conformation on this......please respond


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